Emerge brings physical touch to the metaverse

To appear, a social virtual connection company focused on building in the metaverse, today announced the launch of the Emerge Home system, which lets you use your hands in the metaverse. In anticipation of the launch of Emerge Home, Emerge has also raised an additional $13 million from strategic investors to complete product development and support the early adopter community.

It’s the company’s first product to enable an immersive bare-handed tactile experience, and co-founders Sly Lee and Isaac Castro demonstrated it Wednesday at our GamesBeat Summit: Into the Metaverse 2 online event.

A recent survey by the National Research Group, which uncovered consumer perceptions of the metaverse, found that the majority is enthusiastic about the metaverse, but 78% of consumers say, “When I interact with people virtually, I miss the ability to physically touch and interact with them.”

Online, we miss non-verbal cues, sensory experiences, and ways to feel things together. As virtual worlds become the epicenter of shared social experiences, they still lack an important pillar of our human experience – the ability to use our bare hands to feel, communicate and physically connect with those who matter most to us. , our ‘inner circles,’ says Emerging.


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The Emerge Home system consists of three components: the Emerge Wave-1 device, the Emerge Home social virtual experience, and the Emerge Home mobile app. The Emerge Wave-1 is a new tabletop model that invites your bare hands to be your controllers.

About the same footprint as a 13-inch laptop, it emits sculpted ultrasonic waves that allow users to feel and communicate
through touch in the virtual world. Using Emerge’s proprietary technology, the Emerge Wave-1 creates an interactive field in the air up to three feet above the device and 120 degrees around it.

“Emerge represents the next paradigm shift in human interaction,” Lee, co-CEO of Emerge, said in a statement. “The goal of Emerge Home is to take people off screen and allow them to connect emotionally naturally, regardless of the distance between them.”

Emerge is building a family of products that will enable users to feel tactile experiences with bare hands in a virtual space without the need for gloves, controllers or other wearables.

“Emerge Home is the first step in a broader journey to create a new tactile language in the virtual world,” Castro, co-CEO of Emerge, said in a statement. “We are starting with virtual reality today and exploring other interfaces in the near future. Rather than trying to mimic the sense of reality, Emerge focuses on communicating emotions through virtual tactile experiences.”

Notable new investors bringing capital and unique expertise include Matthew Ball of EpyllionCo, Trousdale Ventures, Riot Games co-founder Marc Merrill, Twitch co-founder Kevin Lin, MEMS expert Kurt Petersen and patent firm Schox. These investors joined Emerge’s previous investors, including M13 and Vulcan Capital.

The Emerge Home system and Emerge Wave-1 device will be made available to the public for a limited time on Kickstarter in February for a retail value of $500.

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