The gaming metaverse is arguably the best place for inclusive, diverse voices


As the idea of ​​the metaverse continues to take shape, it is important to remember how varied those who participate in it will be. How can game developers creating metaverse titles create opportunities for diverse and inclusive voices? Rick Fox and Jace Hall, chief business development officer and CCO of HiDef respectively, spoke to N’Gai Croal of Hit Detection at the GamesBeat Summit and the Facebook Gaming event Into the Metaverse 2 about the concept.

The panelists agreed that the companies creating for the metaverse should mirror those who will be using it. Fox said: “Building a team in general requires diversity of thoughts, views and expertise — all things you’ll find in the metaverse. But for us, the focus is on building the type of team that sees the world from all angles.” can see and has a voice that is united in a way that includes everyone.”

Hall spoke about what incentive companies need to be to be diverse: “Diversity and inclusion is often used as a topic of conversation in the world, as if they don’t want to appear as if they are not diverse. But that’s an act. The truth is that diversity and inclusion are very good things because you are talking about different people and different ideas. Those ideas are new, so there are new market opportunities for everyone. It comes from different places, but it is for everyone.”

Hall said the metaverse, which allows users to build their own identities apart from their physical appearance, lends itself to diversity. “When you meet someone in an avatar situation, you really just meet a consciousness… That helps to break down prejudices and judgments. It helps people communicate more honestly because they’re not influenced by what they’ve learned historically… I think one of the things the world could use is a little more acceptance of each other and communication between all of us.”

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HiDef raised $9 million last year to create a metaverse game. It has since stated that it plans to create metaverse games that focus on social impact, with inclusivity being a key part of the game’s make-up.

Fox said game developers can learn by listening, and must be willing to let go of established ways of doing things: “The metaverse is becoming a two-way street. What may be important to you may not be to me, but no less valuable to society. How do we step aside from our own personal agenda to be of service?”

Hall added that the metaverse should be as diverse as the real world: “The metaverse should have all body types, all gender types — that’s the point. That’s what makes the metaverse cool… The more homogenized you become ‘fresh’, the less ‘meta’ it becomes, I think. You become more ‘meta’ when you bring in all these different elements and provide a context where they can all interact with each other.”

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