Valve updated Team Fortress 2, but didn’t fix the bot problem

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Team Fortress 2 is a bit old, at least in internet age. Valve’s irreverent shooter is nearly 15 years old, and despite the game likely qualifying for some sort of retirement, it still sees the an update every now and then

They’re not really common, mind you, and they’re normally just minor fixes and tweaks. But they exist. It may have something to do with the fact that the game is still quite popular. Team Fortress 2 is still drawing somewhere around 100,000 players, and those players are noticing issues that need to be resolved.

Some of those solutions are quite important. For example, Valve’s fix fixed an exploit that allowed the Spy to create a bullet-blocking shield. It fixed a trick where players could force a circumstance that would cause them to be teleported from the enemy base back to their own base. It even fixed a (sort of ridiculous) exploit that allowed players to activate cheats while playing on secure servers.

In total, the latest Team Fortress 2 update has fixed, patched and reworked about 20 exploits, bugs and other issues. But it didn’t solve the biggest problem plaguing the game as a whole: crash

At the time of writing, players of the game are on the steam forums seem to think bot presence on public servers is lower than before the update. But they also point out that the number of bots is not zero, so the rest can’t be far behind. The popular ‘How high can we count before Valve removes bots?’ wire is still adding upwhich is a good indication of how the player base is feeling.

To paraphrase an old man familiar with bots, “The Sand People Bots are quick to startle, but they will come back soon, and in greater numbers.”

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